<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8089201050731773035</id><updated>2011-11-28T07:10:06.562+06:00</updated><category term='Cartoon Character Body Modeling Tutorial Part - 01'/><category term='Leg Rigging system in Max'/><category term='Cartoon Head Modeling Tutorial by Khalidur3d'/><category term='Windows Tips'/><category term='Cartoon Character Body Modeling Tutorial Part - 02'/><category term='Reactor tutorial in 3ds Max'/><title type='text'>Free Tutorial</title><subtitle type='html'>Khalidur3d.Blogspot.com is Free 3d Tutorial site. In this Khalidur3d.Blogspot.com site you will get Video and other tutorial. We will put in Khalidur3d.Blogspot Modeling tutorial, animation tutorial, Character Modeling tutorial, Character Animation tutorial, Particle Tutorial, Character Rigging, Car modeling, Car Rigging and many more. Hope you can learn 3D Studio Max, Maya, Poser, XSI, Soft Image, Zbrush and other 3d Software.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://khalidur3d.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8089201050731773035/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://khalidur3d.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Khalid</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>8</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8089201050731773035.post-1615814122340691628</id><published>2010-02-02T18:06:00.002+06:00</published><updated>2011-06-09T16:22:14.311+06:00</updated><title type='text'>Google Sidewiki entry by Khalidur Rahman</title><content type='html'>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8089201050731773035-1615814122340691628?l=khalidur3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://khalidur3d.blogspot.com/feeds/1615814122340691628/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8089201050731773035&amp;postID=1615814122340691628' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8089201050731773035/posts/default/1615814122340691628'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8089201050731773035/posts/default/1615814122340691628'/><link rel='alternate' type='text/html' href='http://khalidur3d.blogspot.com/2010/02/google-sidewiki-entry-by-khalidur.html' title='Google Sidewiki entry by Khalidur Rahman'/><author><name>Khalid</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8089201050731773035.post-8820585977563440619</id><published>2010-01-29T00:10:00.003+06:00</published><updated>2010-01-29T00:14:19.557+06:00</updated><title type='text'>Rig character for 3d Studio Max user</title><content type='html'>&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold; color: rgb(204, 0, 0); font-size: 130%;"&gt;Rig character for max user&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_c2zxzdNCT3o/S2HTRG9gfJI/AAAAAAAAAZM/_TAGRvO1BZU/s1600-h/rig.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 172px; height: 320px;" src="http://4.bp.blogspot.com/_c2zxzdNCT3o/S2HTRG9gfJI/AAAAAAAAAZM/_TAGRvO1BZU/s320/rig.jpg" alt="" id="BLOGGER_PHOTO_ID_5431854916465360018" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Recently I have made a character rig in 3d Studio Max - 9 for animation practice. It is a basic rig but very handy for animation practice. I made tow type rig one is FK hand and other is IK hand with stretchy bone. I like to share with all the max users who want to be animator.&lt;br /&gt;&lt;br /&gt;Software - 3d Studio Max - 9&lt;br /&gt;&lt;br /&gt;Here is the download link&lt;br /&gt;&lt;br /&gt;&lt;a style="color: rgb(153, 0, 0); font-weight: bold; font-style: italic;" href="https://www.the3dstudio.com/product_details.aspx?id_product=228605&amp;amp;product=3d-model-Rig-character-for-max-user?id_affiliate=271123"&gt;Download&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8089201050731773035-8820585977563440619?l=khalidur3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://khalidur3d.blogspot.com/feeds/8820585977563440619/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8089201050731773035&amp;postID=8820585977563440619' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8089201050731773035/posts/default/8820585977563440619'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8089201050731773035/posts/default/8820585977563440619'/><link rel='alternate' type='text/html' href='http://khalidur3d.blogspot.com/2010/01/rig-character-for-3d-studio-max-user.html' title='Rig character for 3d Studio Max user'/><author><name>Khalid</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_c2zxzdNCT3o/S2HTRG9gfJI/AAAAAAAAAZM/_TAGRvO1BZU/s72-c/rig.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8089201050731773035.post-4723107243522710286</id><published>2009-05-22T13:26:00.005+06:00</published><updated>2009-05-22T16:17:46.569+06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Leg Rigging system in Max'/><title type='text'>Leg Rigging system in Max</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Leg Rigging with Bone system in 3d Studio Max&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Here is a video tutorial of &lt;span style="font-style: italic; font-weight: bold;"&gt;Leg Rigging&lt;/span&gt; with Bone in &lt;span style="font-weight: bold;"&gt;3d Studio Max&lt;/span&gt;. Here i didn't  use any 3d model. Here i just showed the system how to rig a leg of human character. Its an interesting leg rigging system. Usually I follow this system of&lt;span style="font-weight: bold; font-style: italic;"&gt; leg rig&lt;/span&gt; in my &lt;span style="font-style: italic; font-weight: bold;"&gt;character rigging&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="415" height="343" class="BLOG_video_class" id="BLOG_video-fd76bcfb5442288c" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v7.nonxt2.googlevideo.com/videoplayback?id%3Dfd76bcfb5442288c%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330405793%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D3BE48E650F239C70209E5143244620EEE235E635.7893FDB424CFD15F662F974B4520770E8A473232%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dfd76bcfb5442288c%26offsetms%3D5000%26itag%3Dw160%26sigh%3DqriAUXseY6Xpa158UwiwuNYwJWc&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="415" height="343" bgcolor="#FFFFFF"flashvars="flvurl=http://v7.nonxt2.googlevideo.com/videoplayback?id%3Dfd76bcfb5442288c%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330405793%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D3BE48E650F239C70209E5143244620EEE235E635.7893FDB424CFD15F662F974B4520770E8A473232%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dfd76bcfb5442288c%26offsetms%3D5000%26itag%3Dw160%26sigh%3DqriAUXseY6Xpa158UwiwuNYwJWc&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Hope it will be helpful.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8089201050731773035-4723107243522710286?l=khalidur3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=fd76bcfb5442288c&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://khalidur3d.blogspot.com/feeds/4723107243522710286/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8089201050731773035&amp;postID=4723107243522710286' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8089201050731773035/posts/default/4723107243522710286'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8089201050731773035/posts/default/4723107243522710286'/><link rel='alternate' type='text/html' href='http://khalidur3d.blogspot.com/2009/05/leg-rigging-system-in-max.html' title='Leg Rigging system in Max'/><author><name>Khalid</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8089201050731773035.post-1091818375334974496</id><published>2008-11-26T22:49:00.007+06:00</published><updated>2009-05-02T10:42:28.993+06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Reactor tutorial in 3ds Max'/><title type='text'>Reactor tutorial in 3ds Max</title><content type='html'>&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic; color: rgb(51, 51, 51);"&gt;Reactor Tutorial:&lt;br /&gt;Pulling a Box With Reactor Rope and Wheel&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;For real time animation Reactor is a great way to save time in &lt;span style="font-weight: bold;"&gt;3D Studio Max&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;This Reactor Tutorial is not an advanced level tutorial. This is tutorial of basic or may be intermediate level of 3d Max.&lt;br /&gt;&lt;br /&gt;In this Pulling a Box With Reactor Rope and Wheel Tutorial, I have used reactor simulation for pulling a box with rope. Here you can know, how to create a rope for reactor simulation in 3D Studio Max, the use of rigid body, rope modifier, rope collection, constraint solver, point-point constraint and others for Reactor Simulation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-e97b4d6e3fdb1698" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v12.nonxt6.googlevideo.com/videoplayback?id%3De97b4d6e3fdb1698%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330405793%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D16E798C408FE50CB1AD81763BFAB98F9C471F711.4B9C8568E3CC3C47B6C965DA71A97B5FA19C00FE%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3De97b4d6e3fdb1698%26offsetms%3D5000%26itag%3Dw160%26sigh%3DLu51WQrQ0RXcobJ6_l5Eb4SMoHQ&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v12.nonxt6.googlevideo.com/videoplayback?id%3De97b4d6e3fdb1698%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330405793%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D16E798C408FE50CB1AD81763BFAB98F9C471F711.4B9C8568E3CC3C47B6C965DA71A97B5FA19C00FE%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3De97b4d6e3fdb1698%26offsetms%3D5000%26itag%3Dw160%26sigh%3DLu51WQrQ0RXcobJ6_l5Eb4SMoHQ&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thanks&lt;br /&gt;Post your comments please.&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);font-size:78%;" &gt;&lt;a href="http://www.turbosquid.com/FullPreview/Index.cfm/ID/437430"&gt;Free Download&lt;/a&gt; from Tubosquid&lt;/span&gt;  &lt;span style="color: rgb(153, 153, 153);font-size:78%;" &gt;&lt;a href="http://www.the3dstudio.com/product_details.aspx?id_product=62886"&gt;Free Download&lt;/a&gt; from 3d Studio&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8089201050731773035-1091818375334974496?l=khalidur3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=e97b4d6e3fdb1698&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://khalidur3d.blogspot.com/feeds/1091818375334974496/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8089201050731773035&amp;postID=1091818375334974496' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8089201050731773035/posts/default/1091818375334974496'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8089201050731773035/posts/default/1091818375334974496'/><link rel='alternate' type='text/html' href='http://khalidur3d.blogspot.com/2008/11/reactor-tutorial-in-3ds-max.html' title='Reactor tutorial in 3ds Max'/><author><name>Khalid</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8089201050731773035.post-4520360299752594051</id><published>2008-11-19T23:22:00.003+06:00</published><updated>2008-11-19T23:46:12.618+06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Windows Tips'/><title type='text'>Some tips on Windows Problem</title><content type='html'>Many times we fall in problem with our computer for virus attack.  I am not expert about computer. Once i faced some problem and one of my good wisher suggested me. I did as his suggestion and it works really well.  I want to share it to all.&lt;br /&gt;&lt;br /&gt;When you see the following error massages &lt;span style="font-weight: bold;"&gt;-&lt;br /&gt;&lt;br /&gt;"Task Manager has been disabled by your administrator"&lt;br /&gt;"Registry Editing has been disabled by your administrator"&lt;br /&gt;"Registry Editing has been disabled by your administrator" .&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;To fix this kind of problem do the following - &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;1) Task Manager has been disabled by your administrator&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Click Start, Run and type this command exactly as given below: (better - Copy and paste)&lt;br /&gt;&lt;br /&gt;REG add HKCU\Software\Microsoft\Windows\CurrentVersion\Policies\System /v DisableTaskMgr /t REG_DWORD /d 0 /f&lt;br /&gt;&lt;br /&gt;==========================================&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;2) Registry Editing has been disabled by your administrator &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;REG add HKCU\Software\Microsoft\Windows\CurrentVersion\Policies\System /v DisableRegistryTools /t REG_DWORD /d 0 /f&lt;br /&gt;&lt;br /&gt;==========================================&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;3) The command prompt has been disabled by your administrator&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;REG add HKCU\Software\Policies\Microsoft\Windows\System /v DisableCMD /t REG_DWORD /d 0 /f&lt;br /&gt;&lt;br /&gt;I think it is helpful.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8089201050731773035-4520360299752594051?l=khalidur3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://khalidur3d.blogspot.com/feeds/4520360299752594051/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8089201050731773035&amp;postID=4520360299752594051' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8089201050731773035/posts/default/4520360299752594051'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8089201050731773035/posts/default/4520360299752594051'/><link rel='alternate' type='text/html' href='http://khalidur3d.blogspot.com/2008/11/some-tips-on-windows-problem.html' title='Some tips on Windows Problem'/><author><name>Khalid</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8089201050731773035.post-4323460013739474294</id><published>2008-05-17T13:46:00.003+06:00</published><updated>2008-10-25T00:21:43.035+06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cartoon Character Body Modeling Tutorial Part - 02'/><title type='text'>Cartoon Character Body Modeling Tutorial, Part-2 by khalidur3d</title><content type='html'>&lt;p&gt;In this part we will add Shoe, Hand and Head to the body part.&lt;/p&gt; &lt;p&gt;Hide&lt;/p&gt; &lt;p&gt;To make a simple Cartoon Shaped Shoe in 3d Studio Max, first of all create a box with the following segments-&lt;/p&gt; &lt;p&gt;Length- 2 , Width - 4 , Height - 2.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC6kZK5juGI/AAAAAAAAAOc/GKl4Zv34QzI/s1600-h/Body+Modeling+Tutorial_38.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201275371988957282" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC6kZK5juGI/AAAAAAAAAOc/GKl4Zv34QzI/s400/Body+Modeling+Tutorial_38.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Convert it to Editable Poly and adjust the position of the vertices of the Box like below so that it look likes a Shoe.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC6kZa5juHI/AAAAAAAAAOk/LcrqOun4ujM/s1600-h/Body+Modeling+Tutorial_39.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201275376283924594" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC6kZa5juHI/AAAAAAAAAOk/LcrqOun4ujM/s400/Body+Modeling+Tutorial_39.jpg" border="0" /&gt;&lt;/a&gt;With the Extrude, Hold down Shift and move etc. make the shoe looks like below. &lt;p&gt;I don’t want to describe it briefly, i think you can do that now.&lt;br /&gt;&lt;/p&gt;&lt;a href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC6kZa5juII/AAAAAAAAAOs/biwTiKuWH00/s1600-h/Body+Modeling+Tutorial_40.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201275376283924610" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC6kZa5juII/AAAAAAAAAOs/biwTiKuWH00/s400/Body+Modeling+Tutorial_40.jpg" border="0" /&gt;&lt;/a&gt;After finishing Shoe modeling Unhide the Body. Place the shoe where should be … Select the Body part Click on ‘Attach’ button and then click on the Shoe. &lt;p&gt;Now Shoe will be attached to Body and they will be only one object together.&lt;br /&gt;&lt;/p&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC6j1a5juBI/AAAAAAAAAN0/_besh7Gvln0/s1600-h/Body+Modeling+Tutorial_41.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201274757808633874" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC6j1a5juBI/AAAAAAAAAN0/_besh7Gvln0/s400/Body+Modeling+Tutorial_41.jpg" border="0" /&gt;&lt;/a&gt;Now we will make the belt of the body. &lt;p&gt;In the Modifier Panel click on the bulb, left side of the Symmetry to  Turn Off it.&lt;/p&gt; &lt;p&gt;So, select the Edges where we want to make belt and Chamfer them.&lt;/p&gt;&lt;a href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC6j1q5juCI/AAAAAAAAAN8/xhe6F99R1VM/s1600-h/Body+Modeling+Tutorial_42.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201274762103601186" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC6j1q5juCI/AAAAAAAAAN8/xhe6F99R1VM/s400/Body+Modeling+Tutorial_42.jpg" border="0" /&gt;&lt;/a&gt;Select the newly created Polygons and Extrude them little bit two times like below. Make sure it is ‘Local Normal’ in the Extrusion Type.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC6j1q5juDI/AAAAAAAAAOE/WsKbxMw-Ngo/s1600-h/Body+Modeling+Tutorial_43.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201274762103601202" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC6j1q5juDI/AAAAAAAAAOE/WsKbxMw-Ngo/s400/Body+Modeling+Tutorial_43.jpg" border="0" /&gt;&lt;/a&gt;Delete the polygons.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SC6j165juEI/AAAAAAAAAOM/TgwJBOLf_eI/s1600-h/Body+Modeling+Tutorial_44.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201274766398568514" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://3.bp.blogspot.com/_c2zxzdNCT3o/SC6j165juEI/AAAAAAAAAOM/TgwJBOLf_eI/s400/Body+Modeling+Tutorial_44.jpg" border="0" /&gt;&lt;/a&gt;Now turn off Polygon mode. Be sure in the modify panel “Editable Poly” is selected.  Right click any where in the viewport and choose “NURMS Toggle”. Look that the model looks like smooth.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC6j2K5juFI/AAAAAAAAAOU/XXlCvTQ_TNY/s1600-h/Body+Modeling+Tutorial_45.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201274770693535826" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC6j2K5juFI/AAAAAAAAAOU/XXlCvTQ_TNY/s400/Body+Modeling+Tutorial_45.jpg" border="0" /&gt;&lt;/a&gt;Now we will make Hand. &lt;p&gt;To make or model a Human Hand in 3d Studio Max i always prefere to start from finger.&lt;/p&gt; &lt;p&gt;Here i also do the same. So let’s start Modeling of Hand. For that Create a Box in the Top Veiw with segments of Length- 1, Width - 1, Height - 5&lt;/p&gt; &lt;p&gt;Convert the box to Editable Poly. Go to Vertex mode.&lt;/p&gt;&lt;a href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC6ixK5jt8I/AAAAAAAAANM/3POp2cunWbQ/s1600-h/Body+Modeling+Tutorial_53.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201273585282561986" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC6ixK5jt8I/AAAAAAAAANM/3POp2cunWbQ/s400/Body+Modeling+Tutorial_53.jpg" border="0" /&gt;&lt;/a&gt;Arrange the Vertices like below&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC6ixa5jt9I/AAAAAAAAANU/a2vuzHCylGA/s1600-h/Body+Modeling+Tutorial_54.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201273589577529298" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC6ixa5jt9I/AAAAAAAAANU/a2vuzHCylGA/s400/Body+Modeling+Tutorial_54.jpg" border="0" /&gt;&lt;/a&gt;Select the two Edge loops and with the Chamfer tool add new Edges like below.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC6ixq5jt-I/AAAAAAAAANc/I7xKPIJjLCc/s1600-h/Body+Modeling+Tutorial_56.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201273593872496610" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC6ixq5jt-I/AAAAAAAAANc/I7xKPIJjLCc/s400/Body+Modeling+Tutorial_56.jpg" border="0" /&gt;&lt;/a&gt;Select the polygon wherefrom the finger is started. Extrude it and then delete the poly.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC6ixq5jt_I/AAAAAAAAANk/yza44rRkTHo/s1600-h/Body+Modeling+Tutorial_57.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201273593872496626" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC6ixq5jt_I/AAAAAAAAANk/yza44rRkTHo/s400/Body+Modeling+Tutorial_57.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;Go to Element mode, and select the finger. Hold down Shift key and move it to copy. a dialog box will open. press ok.&lt;/p&gt; &lt;p&gt;Arrange them like below.&lt;/p&gt;&lt;a href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SC6ix65juAI/AAAAAAAAANs/48aMtonj57E/s1600-h/Body+Modeling+Tutorial_58.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201273598167463938" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://3.bp.blogspot.com/_c2zxzdNCT3o/SC6ix65juAI/AAAAAAAAANs/48aMtonj57E/s400/Body+Modeling+Tutorial_58.jpg" border="0" /&gt;&lt;/a&gt;Now select the four Borders like below. Right click anywhere and choose Convert to Vertex.  &lt;p&gt;Notice the change.&lt;br /&gt;&lt;/p&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC6h6q5jt3I/AAAAAAAAAMk/GcECYPW8xBg/s1600-h/Body+Modeling+Tutorial_59.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201272648979691378" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC6h6q5jt3I/AAAAAAAAAMk/GcECYPW8xBg/s400/Body+Modeling+Tutorial_59.jpg" border="0" /&gt;&lt;/a&gt;Now click on Weld Option box beside the Weld button. A dialog box called “Weld Vertices” will open. Increase the value of Weld Threshold untill the Vertices are Weld.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC6h7K5jt4I/AAAAAAAAAMs/pZQJx1gGUcY/s1600-h/Body+Modeling+Tutorial_60.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201272657569625986" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC6h7K5jt4I/AAAAAAAAAMs/pZQJx1gGUcY/s400/Body+Modeling+Tutorial_60.jpg" border="0" /&gt;&lt;/a&gt;Select the Edges like below, hold down Shift key and move to X axis.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC6h7K5jt5I/AAAAAAAAAM0/rtnyKE2EUwo/s1600-h/Body+Modeling+Tutorial_61.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201272657569626002" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC6h7K5jt5I/AAAAAAAAAM0/rtnyKE2EUwo/s400/Body+Modeling+Tutorial_61.jpg" border="0" /&gt;&lt;/a&gt;Do the same 2 times more. &lt;p&gt;Select the poly and delete it.&lt;/p&gt;&lt;a href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC6h7a5jt6I/AAAAAAAAAM8/-i_8HIvSB-s/s1600-h/Body+Modeling+Tutorial_62.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201272661864593314" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC6h7a5jt6I/AAAAAAAAAM8/-i_8HIvSB-s/s400/Body+Modeling+Tutorial_62.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;To make Thumb finger Select the polygons of the finger like below and copy it with Shift key + move.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC6h7a5jt7I/AAAAAAAAANE/YgZ8jgKOtGs/s1600-h/Body+Modeling+Tutorial_63.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201272661864593330" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC6h7a5jt7I/AAAAAAAAANE/YgZ8jgKOtGs/s400/Body+Modeling+Tutorial_63.jpg" border="0" /&gt;&lt;/a&gt;With move and rotate tool place it in thumb finger’s place.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC6VlK5jtyI/AAAAAAAAAL8/oGlxipWlgqk/s1600-h/Body+Modeling+Tutorial_64.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201259085472970530" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC6VlK5jtyI/AAAAAAAAAL8/oGlxipWlgqk/s400/Body+Modeling+Tutorial_64.jpg" border="0" /&gt;&lt;/a&gt;Activage the Target Weld button. First click on a Vertex of the Thumb and then click on Vertex of the hand. In the Picture below it has been shown with the Dot arrow line.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC6Vla5jtzI/AAAAAAAAAME/OY8qyFt3qeg/s1600-h/Body+Modeling+Tutorial_65.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201259089767937842" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC6Vla5jtzI/AAAAAAAAAME/OY8qyFt3qeg/s400/Body+Modeling+Tutorial_65.jpg" border="0" /&gt;&lt;/a&gt;After some adjustment of the vertex of the hand it should be looked like this.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC6Vlq5jt0I/AAAAAAAAAMM/Yk1EpFi2TaU/s1600-h/Body+Modeling+Tutorial_66.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201259094062905154" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC6Vlq5jt0I/AAAAAAAAAMM/Yk1EpFi2TaU/s400/Body+Modeling+Tutorial_66.jpg" border="0" /&gt;&lt;/a&gt;Right click and select NURMS Toggle to turn on and see the Smoot hand.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC6Vlq5jt1I/AAAAAAAAAMU/3LmmxK2u4u4/s1600-h/Body+Modeling+Tutorial_67.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201259094062905170" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC6Vlq5jt1I/AAAAAAAAAMU/3LmmxK2u4u4/s400/Body+Modeling+Tutorial_67.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;Now we will Attach it to the &lt;a title="Body modeling tutorial" href="http://khalidur3d.blogspot.com/search/label/Cartoon%20Character%20Body%20Modeling%20Tutorial%20Part%20-%2001"&gt;Body&lt;/a&gt; .&lt;/p&gt; &lt;p&gt;So turn off NURMS Toggle. Select the body. Go to Modify Panel, Click on Attach button and click on Hand.&lt;/p&gt;&lt;a href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SC6Vl65jt2I/AAAAAAAAAMc/KtBI-HBr7-w/s1600-h/Body+Modeling+Tutorial_68.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201259098357872482" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://3.bp.blogspot.com/_c2zxzdNCT3o/SC6Vl65jt2I/AAAAAAAAAMc/KtBI-HBr7-w/s400/Body+Modeling+Tutorial_68.jpg" border="0" /&gt;&lt;/a&gt;The Hand will be attached with body. &lt;p&gt;Now select the two borders.&lt;/p&gt;&lt;a href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SC6Uw65jttI/AAAAAAAAALU/T0k57y4r2dY/s1600-h/Body+Modeling+Tutorial_69.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201258187824805586" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://3.bp.blogspot.com/_c2zxzdNCT3o/SC6Uw65jttI/AAAAAAAAALU/T0k57y4r2dY/s400/Body+Modeling+Tutorial_69.jpg" border="0" /&gt;&lt;/a&gt;Connect this two borders with Bridge tool.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SC6Uw65jtuI/AAAAAAAAALc/HPm447Mz4io/s1600-h/Body+Modeling+Tutorial_70.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201258187824805602" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://3.bp.blogspot.com/_c2zxzdNCT3o/SC6Uw65jtuI/AAAAAAAAALc/HPm447Mz4io/s400/Body+Modeling+Tutorial_70.jpg" border="0" /&gt;&lt;/a&gt;Remove the selected Edge as shown below.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC6UxK5jtvI/AAAAAAAAALk/0QaqaNAfGW4/s1600-h/Body+Modeling+Tutorial_71.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201258192119772914" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC6UxK5jtvI/AAAAAAAAALk/0QaqaNAfGW4/s400/Body+Modeling+Tutorial_71.jpg" border="0" /&gt;&lt;/a&gt;Select the two Verteces and right click any where in the viewport and choose Connect. A new Edge will be created. Do the same behind the Hand.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC6UxK5jtwI/AAAAAAAAALs/osyLEKa06eQ/s1600-h/Body+Modeling+Tutorial_72.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201258192119772930" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC6UxK5jtwI/AAAAAAAAALs/osyLEKa06eQ/s400/Body+Modeling+Tutorial_72.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;After Attachment Turn on Nurms Toggle and Turn on Symmetry. &lt;p&gt;Hurrah ! we have made a Cartoon Character. Have fun !&lt;/p&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC6UxK5jtxI/AAAAAAAAAL0/jQA-1K1c0aM/s1600-h/Body+Modeling+Tutorial_73.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201258192119772946" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC6UxK5jtxI/AAAAAAAAAL0/jQA-1K1c0aM/s400/Body+Modeling+Tutorial_73.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;In my next Tutorial I will describe about making of Shirt, Coat etc and Texturing.&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;&lt;a href="http://khalidur3d.blogspot.com/search/label/Cartoon%20Character%20Body%20Modeling%20Tutorial%20Part%20-%2001" title="cartoon-character-body-modeling-tutorial-part-1-by-khalidur3d"&gt;&lt;strong&gt;&lt;em&gt;Cartoon Character Body Modeling Tutorial, Part-1&lt;/em&gt;&lt;/strong&gt;&lt;/a&gt;  by &lt;a href="http://khalidur3d.blogspot.com/"&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;&lt;strong&gt;khalidur3d&lt;/strong&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;em&gt;&lt;strong&gt;&lt;span style="color: rgb(51, 102, 204);"&gt;Cartoon Character Body Modeling Tutorial, Part- 2&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt; by &lt;a href="http://khalidur3d.blogspot.com/"&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;khalidur3d&lt;/span&gt;&lt;/strong&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;div&gt;Comming&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8089201050731773035-4323460013739474294?l=khalidur3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://khalidur3d.blogspot.com/feeds/4323460013739474294/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8089201050731773035&amp;postID=4323460013739474294' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8089201050731773035/posts/default/4323460013739474294'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8089201050731773035/posts/default/4323460013739474294'/><link rel='alternate' type='text/html' href='http://khalidur3d.blogspot.com/2008/05/cartoon-character-body-modeling_17.html' title='Cartoon Character Body Modeling Tutorial, Part-2 by khalidur3d'/><author><name>Khalid</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_c2zxzdNCT3o/SC6kZK5juGI/AAAAAAAAAOc/GKl4Zv34QzI/s72-c/Body+Modeling+Tutorial_38.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8089201050731773035.post-9005141344570325384</id><published>2008-05-17T12:17:00.000+06:00</published><updated>2008-05-17T14:05:15.810+06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cartoon Character Body Modeling Tutorial Part - 01'/><title type='text'>Cartoon Character Body Modeling Tutorial, Part-1 by khalidur3d</title><content type='html'>&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9900;"&gt;Cartoon Character Body Modeling Tutorial by &lt;/span&gt;&lt;span style="color:#ff0000;"&gt;Khalidur3d&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;span style="color:#ff0000;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;strong&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt;Part-1&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC6B0a5jtsI/AAAAAAAAALM/v2fVSaFeWKk/s1600-h/Body+Modeling+Tutorial_73.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201237357233419970" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC6B0a5jtsI/AAAAAAAAALM/v2fVSaFeWKk/s400/Body+Modeling+Tutorial_73.jpg" border="0" /&gt;&lt;/a&gt; &lt;div&gt;&lt;br /&gt;Hello every body,In my previous blog i described how to model a simple &lt;a title="Cartoon Character Head Modeling Tutorial" href="http://khalidur3d.blogspot.com/2008/05/crtoon-head-modeling-tutorial-by.html" target="_blank"&gt;Cartoon Character Head&lt;/a&gt; in 3d Studio Max. &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Now i shall describe &lt;a title="Cartoon Character Body Modeling Tutorial" href="http://khalidur3d.blogspot.com/2008/05/cartoon-character-body-modeling.html"&gt;Cartoon Character Body Modeling Tutorial&lt;/a&gt; .&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ok lets start……..&lt;br /&gt;&lt;/div&gt;&lt;div&gt;First Make a Cylinder with the following segments any where in the viewpot.&lt;/div&gt;&lt;div&gt;Height - 5, Cap - 1, Side - 8. &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Then in tool bar right click on the Move Button. A new dialog box will open. In the Absolute World area set the value of X and Y to ‘0′ so that it stands in the middle of the the grid. It helps us in modeling such as when we use symmetry modifier. &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;[ tips- right click on the spinner arrow button, right side of the value, set value 0 automatically]. &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Then move the Cylinder upward like below.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC6BGa5jtrI/AAAAAAAAALE/ycTUR3B7LCU/s1600-h/Body+Modeling+Tutorial_02.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201236566959437490" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC6BGa5jtrI/AAAAAAAAALE/ycTUR3B7LCU/s400/Body+Modeling+Tutorial_02.JPG" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Right click on the viewport. A quad menu will be appear. Select Convert To &gt; Convert to Editable Poly.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC6Ajq5jtmI/AAAAAAAAAKc/g_2VzkxKAEw/s1600-h/Body+Modeling+Tutorial_03.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201235969958983266" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC6Ajq5jtmI/AAAAAAAAAKc/g_2VzkxKAEw/s400/Body+Modeling+Tutorial_03.jpg" border="0" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div&gt;Now go to Modify panel and to go to Vertex mode. Make the shape of the Cylinder like below with the Move and Scale tools.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SC6Aj65jtnI/AAAAAAAAAKk/IyHPP5-N1dE/s1600-h/Body+Modeling+Tutorial_04.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201235974253950578" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_c2zxzdNCT3o/SC6Aj65jtnI/AAAAAAAAAKk/IyHPP5-N1dE/s400/Body+Modeling+Tutorial_04.jpg" border="0" /&gt;&lt;/a&gt;Extrude the upper Polygon.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC6AkK5jtoI/AAAAAAAAAKs/Xw3EZWTftT0/s1600-h/Body+Modeling+Tutorial_05.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201235978548917890" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC6AkK5jtoI/AAAAAAAAAKs/Xw3EZWTftT0/s400/Body+Modeling+Tutorial_05.jpg" border="0" /&gt;&lt;/a&gt;Then scale down the Polygon to make the neck of the body like below.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC6AkK5jtpI/AAAAAAAAAK0/F9X53HXo0Ms/s1600-h/Body+Modeling+Tutorial_06.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201235978548917906" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC6AkK5jtpI/AAAAAAAAAK0/F9X53HXo0Ms/s400/Body+Modeling+Tutorial_06.jpg" border="0" /&gt;&lt;/a&gt;To make the neck of the body again extrude the poly for two times.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC6Aka5jtqI/AAAAAAAAAK8/-k5E2UtQhbU/s1600-h/Body+Modeling+Tutorial_07.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201235982843885218" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC6Aka5jtqI/AAAAAAAAAK8/-k5E2UtQhbU/s400/Body+Modeling+Tutorial_07.jpg" border="0" /&gt;&lt;/a&gt;Go to vertex mode and select the upper vertices and adjust them to your reference with Move and Scale tools.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SC5_X65jthI/AAAAAAAAAJ0/mvCPx4xwlWA/s1600-h/Body+Modeling+Tutorial_08.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201234668583892498" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_c2zxzdNCT3o/SC5_X65jthI/AAAAAAAAAJ0/mvCPx4xwlWA/s400/Body+Modeling+Tutorial_08.jpg" border="0" /&gt;&lt;/a&gt;Now go to Edge mode select the Edges as shown below. In the modify panel go to Edit Edges Roll out , and click on the box beside the Connect button. Here we will make new Edges with Connect tool.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC5_YK5jtiI/AAAAAAAAAJ8/FV1WT3pov30/s1600-h/Body+Modeling+Tutorial_09.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201234672878859810" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC5_YK5jtiI/AAAAAAAAAJ8/FV1WT3pov30/s400/Body+Modeling+Tutorial_09.jpg" border="0" /&gt;&lt;/a&gt;A new dialog box named ‘Connect Edges’ will open. Set the segments value to 2 and then press OK.&lt;br /&gt;&lt;br /&gt;Look that newly created Edges below.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC5_Ya5jtjI/AAAAAAAAAKE/bZamNbSPNT0/s1600-h/Body+Modeling+Tutorial_10.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201234677173827122" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC5_Ya5jtjI/AAAAAAAAAKE/bZamNbSPNT0/s400/Body+Modeling+Tutorial_10.jpg" border="0" /&gt;&lt;/a&gt;Again go to Vertex mode and the vertices like below so that it makes the shape like your reference.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC5_Ya5jtkI/AAAAAAAAAKM/R6HVip78UPg/s1600-h/Body+Modeling+Tutorial_11.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201234677173827138" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC5_Ya5jtkI/AAAAAAAAAKM/R6HVip78UPg/s400/Body+Modeling+Tutorial_11.jpg" border="0" /&gt;&lt;/a&gt; Now we will delete one side of our model and use Symmetry modifier. So in the front view port select the Vertices of the left side of the model like below.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC5_Yq5jtlI/AAAAAAAAAKU/4GVp69Qpw1I/s1600-h/Body+Modeling+Tutorial_12.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201234681468794450" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC5_Yq5jtlI/AAAAAAAAAKU/4GVp69Qpw1I/s400/Body+Modeling+Tutorial_12.jpg" border="0" /&gt;&lt;/a&gt; Then press Delete button in your keyboard.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC5-qa5jtcI/AAAAAAAAAJM/NvR10LqT3rk/s1600-h/Body+Modeling+Tutorial_13.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201233886899844546" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC5-qa5jtcI/AAAAAAAAAJM/NvR10LqT3rk/s400/Body+Modeling+Tutorial_13.jpg" border="0" /&gt;&lt;/a&gt; Now we will make the hand of our model. For that select the polygons as shown below and delete them.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SC5-q65jtdI/AAAAAAAAAJU/Ye9sKV5W3Mo/s1600-h/Body+Modeling+Tutorial_14.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201233895489779154" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_c2zxzdNCT3o/SC5-q65jtdI/AAAAAAAAAJU/Ye9sKV5W3Mo/s400/Body+Modeling+Tutorial_14.jpg" border="0" /&gt;&lt;/a&gt; Go to modify panel and select Border. Then select the border where from we will make hand.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC5-rK5jteI/AAAAAAAAAJc/97XPSKlfe-0/s1600-h/Body+Modeling+Tutorial_15.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201233899784746466" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC5-rK5jteI/AAAAAAAAAJc/97XPSKlfe-0/s400/Body+Modeling+Tutorial_15.jpg" border="0" /&gt;&lt;/a&gt; Activate the front viewport. Hold down Shift key and move the selected Border to make hand.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC5-ra5jtfI/AAAAAAAAAJk/M9BGOuhfQS4/s1600-h/Body+Modeling+Tutorial_16.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201233904079713778" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC5-ra5jtfI/AAAAAAAAAJk/M9BGOuhfQS4/s400/Body+Modeling+Tutorial_16.jpg" border="0" /&gt;&lt;/a&gt; Activate the left viewport and click on View Align button in the modify panel and look the change of the border.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC5-ra5jtgI/AAAAAAAAAJs/sgfYqF6CAW8/s1600-h/Body+Modeling+Tutorial_17.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201233904079713794" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC5-ra5jtgI/AAAAAAAAAJs/sgfYqF6CAW8/s400/Body+Modeling+Tutorial_17.jpg" border="0" /&gt;&lt;/a&gt; Scale down the Border as reference.&lt;br /&gt;&lt;br /&gt;Now go to Edge mode select the Edges as shown below. In the modify panel go to Edit Edges Roll out , and click on the box beside the Connect button. Make sure the Segments value is 1 and click OK.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC593a5jtXI/AAAAAAAAAIk/lg4vGVKDFTk/s1600-h/Body+Modeling+Tutorial_18.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201233010726516082" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC593a5jtXI/AAAAAAAAAIk/lg4vGVKDFTk/s400/Body+Modeling+Tutorial_18.jpg" border="0" /&gt;&lt;/a&gt; Again activate the left viewport and click on View Align button in the modify panel and look the change of the newly created Edges.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC593q5jtYI/AAAAAAAAAIs/jDGbDxZZMHo/s1600-h/Body+Modeling+Tutorial_19.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201233015021483394" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC593q5jtYI/AAAAAAAAAIs/jDGbDxZZMHo/s400/Body+Modeling+Tutorial_19.jpg" border="0" /&gt;&lt;/a&gt; In the Front Viewport move the Edges toward the Chest.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC593q5jtZI/AAAAAAAAAI0/hVj511qf9vU/s1600-h/Body+Modeling+Tutorial_20.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201233015021483410" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC593q5jtZI/AAAAAAAAAI0/hVj511qf9vU/s400/Body+Modeling+Tutorial_20.jpg" border="0" /&gt;&lt;/a&gt; Make the Edges with Connect tool and change the shape of the newly created Edges with move and scale tools like below.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SC59365jtaI/AAAAAAAAAI8/Lib1hmRevUA/s1600-h/Body+Modeling+Tutorial_21.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201233019316450722" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_c2zxzdNCT3o/SC59365jtaI/AAAAAAAAAI8/Lib1hmRevUA/s400/Body+Modeling+Tutorial_21.jpg" border="0" /&gt;&lt;/a&gt; With the Connect tool make the Edges with Segment value - 5 as shown below.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC594K5jtbI/AAAAAAAAAJE/LpC6xSfdfoQ/s1600-h/Body+Modeling+Tutorial_22.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201233023611418034" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC594K5jtbI/AAAAAAAAAJE/LpC6xSfdfoQ/s400/Body+Modeling+Tutorial_22.jpg" border="0" /&gt;&lt;/a&gt; Make the shape of the Upper arm and forearm.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC59Gq5jtSI/AAAAAAAAAH8/ZiCiwMN0rz4/s1600-h/Body+Modeling+Tutorial_23.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201232173207893282" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC59Gq5jtSI/AAAAAAAAAH8/ZiCiwMN0rz4/s400/Body+Modeling+Tutorial_23.jpg" border="0" /&gt;&lt;/a&gt; With Connect tool Make new Edges.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC59HK5jtTI/AAAAAAAAAIE/BATlPg9Usa4/s1600-h/Body+Modeling+Tutorial_24.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201232181797827890" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC59HK5jtTI/AAAAAAAAAIE/BATlPg9Usa4/s400/Body+Modeling+Tutorial_24.jpg" border="0" /&gt;&lt;/a&gt;Select the two Edges as below. Right click on the viewport and click on Connect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC59Hq5jtUI/AAAAAAAAAIM/ZcwYgcydOaY/s1600-h/Body+Modeling+Tutorial_25.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201232190387762498" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC59Hq5jtUI/AAAAAAAAAIM/ZcwYgcydOaY/s400/Body+Modeling+Tutorial_25.jpg" border="0" /&gt;&lt;/a&gt;Now we will learn the tool “Bridge”. So select the lower two Edges as below-&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC59Ia5jtVI/AAAAAAAAAIU/jbdNJ60oF-s/s1600-h/Body+Modeling+Tutorial_26.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201232203272664402" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC59Ia5jtVI/AAAAAAAAAIU/jbdNJ60oF-s/s400/Body+Modeling+Tutorial_26.jpg" border="0" /&gt;&lt;/a&gt;And click on the button ‘Bridge’ in Modify panel. The selected two edges will be connected with a new polygon.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC59Iq5jtWI/AAAAAAAAAIc/ioLsJ17ai8k/s1600-h/Body+Modeling+Tutorial_27.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201232207567631714" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC59Iq5jtWI/AAAAAAAAAIc/ioLsJ17ai8k/s400/Body+Modeling+Tutorial_27.jpg" border="0" /&gt;&lt;/a&gt; Now select the Border and click on ‘Cap’ button in Modify Panel. It fills up the hole with a new polygon.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC58KK5jtNI/AAAAAAAAAHU/vAKl2rS0f0U/s1600-h/Body+Modeling+Tutorial_28.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201231133825807570" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC58KK5jtNI/AAAAAAAAAHU/vAKl2rS0f0U/s400/Body+Modeling+Tutorial_28.jpg" border="0" /&gt;&lt;/a&gt; Now select the the two polygons like below and click on the little box beside the Extrude button.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC58Ka5jtOI/AAAAAAAAAHc/1uWtnDw6Iis/s1600-h/Body+Modeling+Tutorial_29.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201231138120774882" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC58Ka5jtOI/AAAAAAAAAHc/1uWtnDw6Iis/s400/Body+Modeling+Tutorial_29.jpg" border="0" /&gt;&lt;/a&gt; Click on Apply 2 times and click on Ok button.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC58Kq5jtPI/AAAAAAAAAHk/VOUEdgedlq0/s1600-h/Body+Modeling+Tutorial_30.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201231142415742194" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC58Kq5jtPI/AAAAAAAAAHk/VOUEdgedlq0/s400/Body+Modeling+Tutorial_30.jpg" border="0" /&gt;&lt;/a&gt;Now make the the shape of it like below delete the polygons like below.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC58Kq5jtQI/AAAAAAAAAHs/a8T-Vn5TEdo/s1600-h/Body+Modeling+Tutorial_31.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201231142415742210" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC58Kq5jtQI/AAAAAAAAAHs/a8T-Vn5TEdo/s400/Body+Modeling+Tutorial_31.jpg" border="0" /&gt;&lt;/a&gt;Now select the two Edges like below. Right click and choose Connect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SC58K65jtRI/AAAAAAAAAH0/sp-GpmCJsOQ/s1600-h/Body+Modeling+Tutorial_32.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201231146710709522" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_c2zxzdNCT3o/SC58K65jtRI/AAAAAAAAAH0/sp-GpmCJsOQ/s400/Body+Modeling+Tutorial_32.jpg" border="0" /&gt;&lt;/a&gt; Now we will make the leg of our model.&lt;br /&gt;&lt;br /&gt;So, Extrude the the select polygon as below as long the leg.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC57QK5jtII/AAAAAAAAAGs/Ro76bHJWcWc/s1600-h/Body+Modeling+Tutorial_33.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201230137393394818" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC57QK5jtII/AAAAAAAAAGs/Ro76bHJWcWc/s400/Body+Modeling+Tutorial_33.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;With Connect tool create new Edges like below.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC57QK5jtJI/AAAAAAAAAG0/8FiUcawj_ek/s1600-h/Body+Modeling+Tutorial_34.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201230137393394834" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SC57QK5jtJI/AAAAAAAAAG0/8FiUcawj_ek/s400/Body+Modeling+Tutorial_34.jpg" border="0" /&gt;&lt;/a&gt;Reshape it as leg or as your reference.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC57Qa5jtKI/AAAAAAAAAG8/7Grwdn7EuEs/s1600-h/Body+Modeling+Tutorial_35.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201230141688362146" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_c2zxzdNCT3o/SC57Qa5jtKI/AAAAAAAAAG8/7Grwdn7EuEs/s400/Body+Modeling+Tutorial_35.jpg" border="0" /&gt;&lt;/a&gt;Now we will apply Symmetry modifier to make the other side of the body.&lt;br /&gt;&lt;br /&gt;So, go to modify panel and open the modifier list and select ‘Symmetry’.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC57Qq5jtLI/AAAAAAAAAHE/Sh7hxzdFN6g/s1600-h/Body+Modeling+Tutorial_36.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201230145983329458" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_c2zxzdNCT3o/SC57Qq5jtLI/AAAAAAAAAHE/Sh7hxzdFN6g/s400/Body+Modeling+Tutorial_36.jpg" border="0" /&gt;&lt;/a&gt;As a result notice that the other part of the body.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SC57Q65jtMI/AAAAAAAAAHM/LPFuOM1sNNY/s1600-h/Body+Modeling+Tutorial_37.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5201230150278296770" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_c2zxzdNCT3o/SC57Q65jtMI/AAAAAAAAAHM/LPFuOM1sNNY/s400/Body+Modeling+Tutorial_37.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;In the next part we will add Legs and Hands and attached them to the body also the &lt;a title="Chartoon Character Head modeling tutorial" href="http://khalidur3d.blogspot.com/2008/05/crtoon-head-modeling-tutorial-by.html"&gt;Head&lt;/a&gt; which we make in our previous Tutorial.&lt;br /&gt;&lt;br /&gt;Cartoon Character Body Modeling Tutorial, Part-1 by khalidur3d&lt;br /&gt;&lt;a title="Cartoon Character Body Modeling Tutorial, Part- 2" href="http://khalidur3d.blogspot.com/2008/05/cartoon-character-body-modeling_17.html"&gt;Cartoon Character Body Modeling Tutorial, Part- 2&lt;/a&gt; by khalidur3d&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8089201050731773035-9005141344570325384?l=khalidur3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://khalidur3d.blogspot.com/feeds/9005141344570325384/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8089201050731773035&amp;postID=9005141344570325384' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8089201050731773035/posts/default/9005141344570325384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8089201050731773035/posts/default/9005141344570325384'/><link rel='alternate' type='text/html' href='http://khalidur3d.blogspot.com/2008/05/cartoon-character-body-modeling.html' title='Cartoon Character Body Modeling Tutorial, Part-1 by khalidur3d'/><author><name>Khalid</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_c2zxzdNCT3o/SC6B0a5jtsI/AAAAAAAAALM/v2fVSaFeWKk/s72-c/Body+Modeling+Tutorial_73.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8089201050731773035.post-1608625752623688326</id><published>2008-05-05T13:29:00.000+06:00</published><updated>2008-05-17T13:44:52.340+06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cartoon Head Modeling Tutorial by Khalidur3d'/><title type='text'>Cartoon Head Modeling Tutorial by Khalidur3d</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SB66zsy3U7I/AAAAAAAAAAM/nX1GScGnaOA/s1600-h/001.jpg"&gt;&lt;img src="http://2.bp.blogspot.com/_c2zxzdNCT3o/SB66zsy3U7I/AAAAAAAAAAM/nX1GScGnaOA/s400/001.jpg" alt="" id="BLOGGER_PHOTO_ID_5196796417392726962" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;Hi, I am khalid. At present i am working to make a 3d animation clip with 3ds Max. For that i need a cartoon character and now i am modeling the character. I want to publish my technique of modeling cartoon character so that the Max users can get help from here.&lt;br /&gt;&lt;br /&gt;This is my first tutorial. I don’t want to say that it is an exact way of character modeling but you can try it. Now i will show you how to model a simple head of cartoon character. I hope, i will show you the deferent part of modeling, texturing and rigging of the character continuously.&lt;br /&gt;&lt;br /&gt;Here i used editable ply technique to model the character. I am trying to show briefly with picture so that the user of max can understand who have some knowledge of 3ds max modeling technique.&lt;br /&gt;&lt;br /&gt;Ok, let’s start our tutorial.&lt;br /&gt;&lt;br /&gt;Before the character modeling you should you have a reference of the model. you can draw a sketch and insert into Max if you have drawing skill or you can make a reference with Line tool. I used it.&lt;br /&gt;&lt;br /&gt;Go to Command panel &gt; Create &gt; Shape &gt; Splines &gt; Line and draw two shape of body for front and left view like below. I am not telling this briefly.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SB66zsy3U7I/AAAAAAAAAAM/nX1GScGnaOA/s1600-h/001.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SB66zsy3U8I/AAAAAAAAAAU/dw921NYRysU/s1600-h/002.jpg"&gt;&lt;img src="http://2.bp.blogspot.com/_c2zxzdNCT3o/SB66zsy3U8I/AAAAAAAAAAU/dw921NYRysU/s400/002.jpg" alt="" id="BLOGGER_PHOTO_ID_5196796417392726978" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;Now our reference is ready and we are going to model. But first we have to freeze the reference so that we can not select it wrongly. So select all the shape and right click on any viewport and click on Properties. A new window will come named “Object Properties”. Now check the ‘Freeze’ option box and uncheck ‘Show Frozen in Gray’ option box. Then press Ok.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SB66zsy3U8I/AAAAAAAAAAU/dw921NYRysU/s1600-h/002.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB66z8y3U9I/AAAAAAAAAAc/udOKY7fAXqw/s1600-h/003.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB66z8y3U9I/AAAAAAAAAAc/udOKY7fAXqw/s400/003.jpg" alt="" id="BLOGGER_PHOTO_ID_5196796421687694290" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;Now we will start our main modeling part. First we will model one side of the head then we will apply symmetry to complete our model Go to Command panel &gt; Create &gt; Shape &gt; Splines &gt;NGon. In the front view draw an NGon in the place of right eye and adjust the position in Left view like below. Then right click anywhere and go to Convert to &gt; Convert to Editable Poly.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB66z8y3U9I/AAAAAAAAAAc/udOKY7fAXqw/s1600-h/003.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB66z8y3U-I/AAAAAAAAAAk/DryaUtdR6V0/s1600-h/004.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB66z8y3U-I/AAAAAAAAAAk/DryaUtdR6V0/s400/004.jpg" alt="" id="BLOGGER_PHOTO_ID_5196796421687694306" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;Now the NGon is six sided polygon. Go to Modify Panel and select Vertex. Position the vertices’s according to reference like below.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB66z8y3U-I/AAAAAAAAAAk/DryaUtdR6V0/s1600-h/004.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SB660My3U_I/AAAAAAAAAAs/r0QlvJ2BVCw/s1600-h/005.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SB660My3U_I/AAAAAAAAAAs/r0QlvJ2BVCw/s400/005.jpg" alt="" id="BLOGGER_PHOTO_ID_5196796425982661618" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;Now select the Border of the poly. Select Scale tool [ shortcut - R ]. Hold down Shift key and scale the selected border. New six poly will be created around the NGeon which is now a Editable Poly.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SB660My3U_I/AAAAAAAAAAs/r0QlvJ2BVCw/s1600-h/005.jpg"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SB67Vsy3VAI/AAAAAAAAAA0/hyS9OXKEE88/s1600-h/006.jpg"&gt;&lt;img src="http://2.bp.blogspot.com/_c2zxzdNCT3o/SB67Vsy3VAI/AAAAAAAAAA0/hyS9OXKEE88/s400/006.jpg" alt="" id="BLOGGER_PHOTO_ID_5196797001508279298" border="0" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;Now select two edeges of left side. Select Move tool [ shortcut - W ]. Hold down Shift key and move the selected edges two times towards the nose position. Another two poly will be create. It is an important technique of the tutorial { hold down Shift key + move = new polygon }.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SB67Vsy3VBI/AAAAAAAAAA8/0TenUH2DKsE/s1600-h/008.jpg"&gt;&lt;img src="http://2.bp.blogspot.com/_c2zxzdNCT3o/SB67Vsy3VBI/AAAAAAAAAA8/0TenUH2DKsE/s400/008.jpg" alt="" id="BLOGGER_PHOTO_ID_5196797001508279314" border="0" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;In front view, in the nose middle position adjust the newly created polygons like below.&lt;br /&gt;&lt;br /&gt;Delete the selected poly.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB67V8y3VCI/AAAAAAAAABE/NkrN2ViJXHA/s1600-h/009.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB67V8y3VCI/AAAAAAAAABE/NkrN2ViJXHA/s400/009.jpg" alt="" id="BLOGGER_PHOTO_ID_5196797005803246626" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;Now the time of using the technique (shift + Move).&lt;br /&gt;&lt;br /&gt;Select the indicated edge below, Hold down Shift key in the keyboard and move it down. A new poly will be created. Now in the same way make overall shape of the head according to left view like below.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB67V8y3VCI/AAAAAAAAABE/NkrN2ViJXHA/s1600-h/009.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB67V8y3VDI/AAAAAAAAABM/cxwr5XWqn60/s1600-h/010.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB67V8y3VDI/AAAAAAAAABM/cxwr5XWqn60/s400/010.jpg" alt="" id="BLOGGER_PHOTO_ID_5196797005803246642" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;Create new polygon for lips.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB67V8y3VDI/AAAAAAAAABM/cxwr5XWqn60/s1600-h/010.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB67V8y3VEI/AAAAAAAAABU/Fu4AFoxFDPs/s1600-h/011.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB67V8y3VEI/AAAAAAAAABU/Fu4AFoxFDPs/s400/011.jpg" alt="" id="BLOGGER_PHOTO_ID_5196797005803246658" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;Select tow edges shown in the picture below. In the Edit Edges roll out click on ‘Bridge’. A new polygon will be created between the edges.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB67V8y3VEI/AAAAAAAAABU/Fu4AFoxFDPs/s1600-h/011.jpg"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SB69FMy3VFI/AAAAAAAAABc/Y5Uh8aDGsB0/s1600-h/012.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SB69FMy3VFI/AAAAAAAAABc/Y5Uh8aDGsB0/s400/012.jpg" alt="" id="BLOGGER_PHOTO_ID_5196798917063693394" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;Do the same thing selecting the two edges below.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SB69FMy3VFI/AAAAAAAAABc/Y5Uh8aDGsB0/s1600-h/012.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SB69FMy3VGI/AAAAAAAAABk/a-kDEghGgLk/s1600-h/013.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SB69FMy3VGI/AAAAAAAAABk/a-kDEghGgLk/s400/013.jpg" alt="" id="BLOGGER_PHOTO_ID_5196798917063693410" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;Select the two edges shown in the picture below, click on the Option button right side of ‘Bridge’ button in Edit Edge roll out. A new little window come called “Bridge Edges”. Increase the segments value to 3 then click OK.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SB69FMy3VGI/AAAAAAAAABk/a-kDEghGgLk/s1600-h/013.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SB69Fcy3VHI/AAAAAAAAABs/IDCaQIavjD4/s1600-h/014.jpg"&gt;&lt;img src="http://1.bp.blogspot.com/_c2zxzdNCT3o/SB69Fcy3VHI/AAAAAAAAABs/IDCaQIavjD4/s400/014.jpg" alt="" id="BLOGGER_PHOTO_ID_5196798921358660722" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;Do same for the selected edges below but segmet is 1.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SB69Fcy3VHI/AAAAAAAAABs/IDCaQIavjD4/s1600-h/014.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SB69Fcy3VII/AAAAAAAAAB0/yC91is9eBGw/s1600-h/015.jpg"&gt;&lt;img src="http://1.bp.blogspot.com/_c2zxzdNCT3o/SB69Fcy3VII/AAAAAAAAAB0/yC91is9eBGw/s400/015.jpg" alt="" id="BLOGGER_PHOTO_ID_5196798921358660738" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;In the front view, with Shift + Move create side shape like below. To do this start from chick and end it to up of the head.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SB69Fcy3VII/AAAAAAAAAB0/yC91is9eBGw/s1600-h/015.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SB69Fsy3VJI/AAAAAAAAAB8/nzJGQ8mIHHk/s1600-h/016.jpg"&gt;&lt;img src="http://2.bp.blogspot.com/_c2zxzdNCT3o/SB69Fsy3VJI/AAAAAAAAAB8/nzJGQ8mIHHk/s400/016.jpg" alt="" id="BLOGGER_PHOTO_ID_5196798925653628050" border="0" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;To weld the two edges Click on option box beside the ‘Weld’ button and increase the value until the two edges are weld. Then press ok to finish.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB67V8y3VEI/AAAAAAAAABU/Fu4AFoxFDPs/s1600-h/011.jpg"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SB7NFcy3VPI/AAAAAAAAACs/mtVBGiAFgu8/s1600-h/017.jpg"&gt;&lt;img src="http://1.bp.blogspot.com/_c2zxzdNCT3o/SB7NFcy3VPI/AAAAAAAAACs/mtVBGiAFgu8/s400/017.jpg" alt="" id="BLOGGER_PHOTO_ID_5196816513544705266" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;Bridge again the selected Edges below to make the upper shape of the head.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SB7NFcy3VPI/AAAAAAAAACs/mtVBGiAFgu8/s1600-h/017.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SB7NFcy3VQI/AAAAAAAAAC0/Zm8yCqLWXig/s1600-h/018.jpg"&gt;&lt;img src="http://1.bp.blogspot.com/_c2zxzdNCT3o/SB7NFcy3VQI/AAAAAAAAAC0/Zm8yCqLWXig/s400/018.jpg" alt="" id="BLOGGER_PHOTO_ID_5196816513544705282" border="0" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SB7NFcy3VQI/AAAAAAAAAC0/Zm8yCqLWXig/s1600-h/018.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SB7NFsy3VRI/AAAAAAAAAC8/kFFiJHJVO8w/s1600-h/019.jpg"&gt;&lt;img src="http://2.bp.blogspot.com/_c2zxzdNCT3o/SB7NFsy3VRI/AAAAAAAAAC8/kFFiJHJVO8w/s400/019.jpg" alt="" id="BLOGGER_PHOTO_ID_5196816517839672594" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;Again Bridge like below.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SB7NFsy3VRI/AAAAAAAAAC8/kFFiJHJVO8w/s1600-h/019.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB7NF8y3VSI/AAAAAAAAADE/1bvdmsNJS7I/s1600-h/020.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB7NF8y3VSI/AAAAAAAAADE/1bvdmsNJS7I/s400/020.jpg" alt="" id="BLOGGER_PHOTO_ID_5196816522134639906" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;Move down the selected edge to the right place.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB7NF8y3VSI/AAAAAAAAADE/1bvdmsNJS7I/s1600-h/020.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB7NF8y3VTI/AAAAAAAAADM/rmrmJolDxE8/s1600-h/021.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB7NF8y3VTI/AAAAAAAAADM/rmrmJolDxE8/s400/021.jpg" alt="" id="BLOGGER_PHOTO_ID_5196816522134639922" border="0" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;Select the two edges and right in any where in the viewport, click on “Connect”. A new edge will be created.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SB7R0sy3VoI/AAAAAAAAAF0/OQzqBesjpsI/s1600-h/022.jpg"&gt;&lt;img src="http://2.bp.blogspot.com/_c2zxzdNCT3o/SB7R0sy3VoI/AAAAAAAAAF0/OQzqBesjpsI/s400/022.jpg" alt="" id="BLOGGER_PHOTO_ID_5196821723340035714" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB7RO8y3VjI/AAAAAAAAAFM/bDsRg8Pku7c/s1600-h/023.jpg"&gt;&lt;br /&gt;&lt;/a&gt;Now select the two Vertex and click on the button “Connect” in the Edit Vartices roll out. they will be connected with a edge.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB7RO8y3VjI/AAAAAAAAAFM/bDsRg8Pku7c/s1600-h/023.jpg"&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB7RO8y3VjI/AAAAAAAAAFM/bDsRg8Pku7c/s400/023.jpg" alt="" id="BLOGGER_PHOTO_ID_5196821074799973938" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;Select the two edges and click on “Remove” button to remove them.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SB7RPMy3VkI/AAAAAAAAAFU/jz45X22yVz4/s1600-h/024.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SB7RPMy3VkI/AAAAAAAAAFU/jz45X22yVz4/s400/024.jpg" alt="" id="BLOGGER_PHOTO_ID_5196821079094941250" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;Select the border and click on the button “Cap” to fill the hole shown below.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SB7RPMy3VlI/AAAAAAAAAFc/JGbWSS1xSa4/s1600-h/025.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SB7RPMy3VlI/AAAAAAAAAFc/JGbWSS1xSa4/s400/025.jpg" alt="" id="BLOGGER_PHOTO_ID_5196821079094941266" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;Now adjust the placement of the selected vartices below with Move tool.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SB7RPcy3VmI/AAAAAAAAAFk/fcg1FbUatpM/s1600-h/026.jpg"&gt;&lt;img src="http://1.bp.blogspot.com/_c2zxzdNCT3o/SB7RPcy3VmI/AAAAAAAAAFk/fcg1FbUatpM/s400/026.jpg" alt="" id="BLOGGER_PHOTO_ID_5196821083389908578" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;Now add the Edges like below with “Connect” option.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SB7RPcy3VnI/AAAAAAAAAFs/-bo9HXL2Kr0/s1600-h/027.jpg"&gt;&lt;img src="http://1.bp.blogspot.com/_c2zxzdNCT3o/SB7RPcy3VnI/AAAAAAAAAFs/-bo9HXL2Kr0/s400/027.jpg" alt="" id="BLOGGER_PHOTO_ID_5196821083389908594" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SB7Qjsy3VeI/AAAAAAAAAEk/BRxCc9VU-Hk/s1600-h/028.jpg"&gt;&lt;br /&gt;&lt;/a&gt;Now we will fine tune Eye hole of the head. Select the border of eye hole, hold down Shift key and move to Y axis a little.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SB7Qjsy3VeI/AAAAAAAAAEk/BRxCc9VU-Hk/s1600-h/028.jpg"&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://2.bp.blogspot.com/_c2zxzdNCT3o/SB7Qjsy3VeI/AAAAAAAAAEk/BRxCc9VU-Hk/s400/028.jpg" alt="" id="BLOGGER_PHOTO_ID_5196820331770631650" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;Now make a sphere in the middle of the eye hole and place it to the placement of eyeball. It is a reference of eye ball.&lt;br /&gt;&lt;br /&gt;We will learn how to make a realistic eyeball next time.&lt;br /&gt;&lt;br /&gt;Ok, Now adjust the Vartices of around eye hole so that they stay attached with the sphere.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SB7Qjsy3VeI/AAAAAAAAAEk/BRxCc9VU-Hk/s1600-h/028.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB7Qj8y3VfI/AAAAAAAAAEs/bwujKPsYxOU/s1600-h/029.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB7Qj8y3VfI/AAAAAAAAAEs/bwujKPsYxOU/s400/029.jpg" alt="" id="BLOGGER_PHOTO_ID_5196820336065598962" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;Now with the connect option Make new edges like below.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB7Qj8y3VgI/AAAAAAAAAE0/ewV2QA0dnvA/s1600-h/030.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB7Qj8y3VgI/AAAAAAAAAE0/ewV2QA0dnvA/s400/030.jpg" alt="" id="BLOGGER_PHOTO_ID_5196820336065598978" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;Move back to Y axis a little bit. Now right click and select the option “NURMS Toggle”. The head will be smooth, like below.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB7Qj8y3VhI/AAAAAAAAAE8/U9d7a_GrgQw/s1600-h/031.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB7Qj8y3VhI/AAAAAAAAAE8/U9d7a_GrgQw/s400/031.jpg" alt="" id="BLOGGER_PHOTO_ID_5196820336065598994" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;OK, off the NURMS toggle.&lt;br /&gt;&lt;br /&gt;To create the nose, select the polygon and click on Extrude option box and decrease or increase the value what you need.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SB7QkMy3ViI/AAAAAAAAAFE/Rgcn_nec4hw/s1600-h/032.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SB7QkMy3ViI/AAAAAAAAAFE/Rgcn_nec4hw/s400/032.jpg" alt="" id="BLOGGER_PHOTO_ID_5196820340360566306" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB7Py8y3VZI/AAAAAAAAAD8/imRVtYzCjxE/s1600-h/033.jpg"&gt;&lt;br /&gt;&lt;/a&gt;Delete the inner side poly which is newly created.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB7Py8y3VZI/AAAAAAAAAD8/imRVtYzCjxE/s1600-h/033.jpg"&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB7Py8y3VZI/AAAAAAAAAD8/imRVtYzCjxE/s400/033.jpg" alt="" id="BLOGGER_PHOTO_ID_5196819494252008850" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;To make the hole of the nose select the polygon below the nose and Click on Option box right side of the “Insert” button in the Edit Polygons roll out. Adjust the value what you need.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SB7PzMy3VaI/AAAAAAAAAEE/Pxbq-hT1gj0/s1600-h/034.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SB7PzMy3VaI/AAAAAAAAAEE/Pxbq-hT1gj0/s400/034.jpg" alt="" id="BLOGGER_PHOTO_ID_5196819498546976162" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;Extrude it with minus value. After extruding you can delete the poly.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SB7PzMy3VbI/AAAAAAAAAEM/_yY8VjHtQX0/s1600-h/035.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SB7PzMy3VbI/AAAAAAAAAEM/_yY8VjHtQX0/s400/035.jpg" alt="" id="BLOGGER_PHOTO_ID_5196819498546976178" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;Now delete the selected poly of the mouth.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SB7PzMy3VcI/AAAAAAAAAEU/4QiQIyh0bSg/s1600-h/036.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SB7PzMy3VcI/AAAAAAAAAEU/4QiQIyh0bSg/s400/036.jpg" alt="" id="BLOGGER_PHOTO_ID_5196819498546976194" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;And select the edges of mouth. Hold down Shift key and move it to inner side of the moth to make a hole. It should be more than 3 times.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SB7Pzcy3VdI/AAAAAAAAAEc/ae3F37DKOk4/s1600-h/037.jpg"&gt;&lt;img src="http://1.bp.blogspot.com/_c2zxzdNCT3o/SB7Pzcy3VdI/AAAAAAAAAEc/ae3F37DKOk4/s400/037.jpg" alt="" id="BLOGGER_PHOTO_ID_5196819502841943506" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SB7PYMy3VUI/AAAAAAAAADU/mV9RZcWbh9M/s1600-h/038.jpg"&gt;&lt;br /&gt;&lt;/a&gt;After arranging it should be looked like below.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SB7PYMy3VUI/AAAAAAAAADU/mV9RZcWbh9M/s1600-h/038.jpg"&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SB7PYMy3VUI/AAAAAAAAADU/mV9RZcWbh9M/s400/038.jpg" alt="" id="BLOGGER_PHOTO_ID_5196819034690508098" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;Now fill up the back of the head with the technique which are described above , such as Bridge, Connect, Weld etc. I am now showing it. I think you can do it now.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_c2zxzdNCT3o/SB7PYcy3VVI/AAAAAAAAADc/3ZEegNUUl5I/s1600-h/039.jpg"&gt;&lt;img src="http://1.bp.blogspot.com/_c2zxzdNCT3o/SB7PYcy3VVI/AAAAAAAAADc/3ZEegNUUl5I/s400/039.jpg" alt="" id="BLOGGER_PHOTO_ID_5196819038985475410" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;Ok, one side of our Cartoon head has been finished.&lt;br /&gt;&lt;br /&gt;Now we will create another side of the head. For that go to Modifier list and select “Symmetry” modifier. It will create the symmetrical part like it.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_c2zxzdNCT3o/SB7PYsy3VWI/AAAAAAAAADk/_vJId0SQ73I/s1600-h/040.jpg"&gt;&lt;img src="http://2.bp.blogspot.com/_c2zxzdNCT3o/SB7PYsy3VWI/AAAAAAAAADk/_vJId0SQ73I/s400/040.jpg" alt="" id="BLOGGER_PHOTO_ID_5196819043280442722" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;Oh ho, we left the ear. So in the modify again go to Editable poly mode and make the ear. its so simple.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB7PY8y3VXI/AAAAAAAAADs/xTwviRg1NyQ/s1600-h/041.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/_c2zxzdNCT3o/SB7PY8y3VXI/AAAAAAAAADs/xTwviRg1NyQ/s400/041.jpg" alt="" id="BLOGGER_PHOTO_ID_5196819047575410034" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;After applying a Meshsmooth modifier with Iterations value-2,  this is the final Cartoon head.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SB7PZMy3VYI/AAAAAAAAAD0/H9uqOaCDGkM/s1600-h/042.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/_c2zxzdNCT3o/SB7PZMy3VYI/AAAAAAAAAD0/H9uqOaCDGkM/s400/042.jpg" alt="" id="BLOGGER_PHOTO_ID_5196819051870377346" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Thats all for Cartoon Head Modeling Tutorial.&lt;br /&gt;&lt;br /&gt;Have Fun!&lt;br /&gt;&lt;br /&gt;Next coming-&lt;br /&gt;&lt;br /&gt;Cartoon Character (Body) Modeling Tutorial.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_c2zxzdNCT3o/SB660My3U_I/AAAAAAAAAAs/r0QlvJ2BVCw/s1600-h/005.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8089201050731773035-1608625752623688326?l=khalidur3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://khalidur3d.blogspot.com/feeds/1608625752623688326/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8089201050731773035&amp;postID=1608625752623688326' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8089201050731773035/posts/default/1608625752623688326'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8089201050731773035/posts/default/1608625752623688326'/><link rel='alternate' type='text/html' href='http://khalidur3d.blogspot.com/2008/05/crtoon-head-modeling-tutorial-by.html' title='Cartoon Head Modeling Tutorial by Khalidur3d'/><author><name>Khalid</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_c2zxzdNCT3o/SB66zsy3U7I/AAAAAAAAAAM/nX1GScGnaOA/s72-c/001.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
